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Elysian exploit runner
Elysian exploit runner









I was doing more than just jumping and what I was doing was directly leading to a successful platforming execution. People like being able to predict what’s going to happen, and knowing that I was going to make each jump by dodge rolling ended up feeling viscerally satisfying. You’re given the ability to dodge roll (or air-dodge, as it worked while jumping) and often platforms and enemies were placed with enough intent that dodging would move you just far enough that you ended up right where you should be (say, between two bunches of spikes, or from one tiny platform to the next).

elysian exploit runner

There is also a fair bit of platforming in Dust: An Elysian Tail, which was usually done pretty well. All of this makes for a strong foundation off which to build. All in all, the actions are a variety and allow for the possibility of complex combat. Lastly, your companion Fidget can toss out a number of spells that hurt enemies and have dramatic effects when combined with your spinny-wind channel deal. This is used in a variety of ways, but can’t be channeled indefinitely. The third action is being able to channel your spinning wind move. The fact that you have to be intentional in your combos makes the game pretty fun at first. That would result in something sub-optimal. You can’t just mash attacks and throw your combo button in wherever you want.

elysian exploit runner elysian exploit runner

This works pretty well because it actually requires some specific execution. The second action being that you can execute special “combos” by pressing the Y button (if you’re using an Xbox 360 controller) after a certain number of regular attacks. Mashing your standard attack, obviously, being the first. There are three and a half primary actions that you can take while fighting. So, how does the combat hold up mechanically? Well, there were parts that were pretty good actually. So, it looks pretty good at least, right? That’s a good start for a combat-platformer. All in all that part of the game is very well done. Everything is fluid and the sound effects go with it perfectly. Dust: An Elysian Tail has great looking combat animations. I’ll specifically say the combat animation. Developed by Humble Hearts, I just recently got around to playing it, and am here to tell you that… well, before I get ahead of myself, let’s do this in the usual format. Dust: An Elysian Tail is an independently developed game that was published by Microsoft last year.











Elysian exploit runner